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Investigating the Effectiveness of Gamification on Group Cohesion, Attitude, and Academic Achievement in Collaborative Learning Environments
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Ç. UZ BİLGİN And A. Gul, "Investigating the Effectiveness of Gamification on Group Cohesion, Attitude, and Academic Achievement in Collaborative Learning Environments," TechTrends , vol.64, no.1, pp.124-136, 2020

UZ BİLGİN, Ç. And Gul, A. 2020. Investigating the Effectiveness of Gamification on Group Cohesion, Attitude, and Academic Achievement in Collaborative Learning Environments. TechTrends , vol.64, no.1 , 124-136.

UZ BİLGİN, Ç., & Gul, A., (2020). Investigating the Effectiveness of Gamification on Group Cohesion, Attitude, and Academic Achievement in Collaborative Learning Environments. TechTrends , vol.64, no.1, 124-136.

UZ BİLGİN, Çiğdem, And Abdulmenaf Gul. "Investigating the Effectiveness of Gamification on Group Cohesion, Attitude, and Academic Achievement in Collaborative Learning Environments," TechTrends , vol.64, no.1, 124-136, 2020

UZ BİLGİN, Çiğdem U. And Gul, Abdulmenaf. "Investigating the Effectiveness of Gamification on Group Cohesion, Attitude, and Academic Achievement in Collaborative Learning Environments." TechTrends , vol.64, no.1, pp.124-136, 2020

UZ BİLGİN, Ç. And Gul, A. (2020) . "Investigating the Effectiveness of Gamification on Group Cohesion, Attitude, and Academic Achievement in Collaborative Learning Environments." TechTrends , vol.64, no.1, pp.124-136.

@article{article, author={Çiğdem UZ BİLGİN And author={Abdulmenaf Gul}, title={Investigating the Effectiveness of Gamification on Group Cohesion, Attitude, and Academic Achievement in Collaborative Learning Environments}, journal={TechTrends}, year=2020, pages={124-136} }